Animation

Google Hangout: Toon Boom Animate 3 Animating the Head

This Hangout recording is available to view anytime on Youtube: Toon Boom Animate 3 Animating the Head

Toon Boom Studio Bones

Free Tutorial - Tonyteach.com Using Toon Boom Studio bones to rig an arm.
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By |March 27th, 2014|Animation, Free Tutorials, Toon Boom Tutorials, Tutorials|1 Comment

Toon Boom Animate 3 Pro: Pencil Tool

Free Tutorial - Tonyteach.comA quick look at Toon Boom Animate 3’s Pencil tool.
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Animated Rain Tutorial

There are several ways to create animated rain, and I've used a lot over the years, but this is the first time I decided to mix several techniques into one effect.

Toon Boom for Flash Users Webinar

Tonyteach webinar: Toon Boom for Flash Users.
Watch a “ping-pong” match between Tony Ross and 3 Flash-animating panelists.

Flash-using guests will say, “We do it this way in Flash”, and I’ll reply “Awesome, This is how you’d do that same thing in Toon Boom.”

**Special Guests include Mike Milo, Theresa Crout, and Tony Grillo!

By |May 4th, 2013|Animation, Webinars|0 Comments

Tonyteach interview w/ Mark Simon

TonyTeach will be interviewing Animation Director Mark Simon tonite at 9pm via Google Hangout! Author of several animation books, most notably “Producing Independent 2D Character Animation”, Simon will share highlights from his 20+ years of experience in the animation industry. Log on for a night of animation insight!

Live Stream

By |April 24th, 2013|Animation, Webinars|1 Comment

Join TonyTeach for a Google Hangout

Hey Campers,

I’ll be sharing my screen LIVE tonight at 8PM EST via Google Hangouts. This will be a short test for a full webinar coming soon. Please join me by following my Google profile & see my new Toon Boom tutorial in the making google.com/profiles/tonyteach.com

Live Stream:

By |March 14th, 2013|Animation, Toon Boom Animate, Webinars|1 Comment

Toonboom Animate: Camera Movement #4

This is part 4 in our 5-part Camera Movement tutorial. In this lesson we'll add some movement to the clouds, as well as set some ease-ins, and ease-outs to our camera moves.