Using Toon Boom Studio bones to rig an arm.
A quick look at Toon Boom Animate 3′s Pencil tool.
Camera Movement in Toon Boom Animate pt. 3. This is part 3 in a 5 part series of using the camera in Animate. In part 3 we’ll add a simple bird (still in rough sketch, of course). Using drawing substitutions, we’ll animate the bird flying. The animation of the bird is based on the “Real Movement: Birds” section from one of my favorite animation books “Tezuka School of Animation: vol. 2 Animals in Motion”
Camera Movement in Toon Boom Animate pt. 2. This is part 2 in a 5 part series of using the camera in Animate. In part 2 I’ll show you how to add turns, and pans into the camerama movements, in addition to rotation.
Camera Movement in Toon Boom Animate, pt. 1. This is part 1 in a 5 part series of using the camera in Animate. This series is to show how simple it is to set up a beautiful multiplane shot using the True Space camera. In part 1 we cover rough sketches, setting up layers in Z-space, adding a camera, and animating the camera.
Basic Straight Ahead Animation in Toon Boom Animate. Hey Campers, I just did a quick tutorial on how I introduce animation to beginners, simple dots moving via straight on, or straight-ahead animation. I have a couple of shameless plugs at the beginning, but the bulk is the tutorial which was made with Toon Boom Animate. Enjoy