Toon Boom Tutorials

Toon Boom Animate: Forward Walk Cycle [PREMIUM TUTORIAL]

A walk cycle? With no legs??

In this premium Toon Boom Animate tutorial, we create a forward walk-cycle (no legs involved).

This tutorial is based on anime and old-school limited animation, like Scooby Doo. Whenever you would see a character walking toward the camera, they would only be shown from the waist up. This was used as an option, when time and budget were tight, as it takes longer to create a convincing forward walk cycle when the legs are visible.

This Premium tutorial is 26 min long, and normally priced at $2.95, but for a limited time, you can get this for just $1.

View the trailer:

All the best-
Tony Ross

Toon Boom Animate: Pose to Pose : Blobs

This Toon Boom Animate tutorial is a simple pose-to-pose animation exercise of a blob splitting off a baby blob. Traditional animation terms are covered like keyframes, breakdowns, and tweens. This tutorial, like the stick tutorial plays with idea of a basic way counting when animating – instead of 1-2-3-4-5, for this pose to pose exercise you count 1-5-3-2-4… watch the video, you’ll catch on. Enjoy.

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an HD version of this tutorial, ONLY $1!

Toon Boom Animate: Pose to Pose Animation

This Toon Boom Animate tutorial is a simple pose-to-pose animation exercise of a stick falling over. Traditional animation terms are covered like keyframes, breakdowns, and tweens. There are two examples, showing a diference between animation, and motion graphics. Enjoy.

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Multiplane Animation w/ a Wiggle

This tutorial uses Toon Boom Animate to create a multiplane landscape, in addition shows how to creating a wiggly line effect.

Stairs Walk Cycle pt2

Here is part 2 of how to animate a character walking up stairs in Toon Boom Animate. This tutorial covers basic rigging, motion tweens, z-depth, and patches. 13 minutes/31.4MB… be patient while loading :)

Stairs Walk Cycle pt1

Here is part 1 of how to animate a character walking up stairs in Toon Boom Animate. This tutorial covers basic rigging and motion tweens. 16 minutes/37.2MB… be patient while loading :)

Create Classic Cartoon Eyes in Animate

Here is a basic Toon Boom Animate tutorial to animate cartoon eyes w/ a blink. This tutorial covers palette creation, drawing substitution, and manipulating basic shapes vs drawing them freehand. Also covered is how to proactively avoid paint fill problems.
32 minutes/71.9MB… be patient while loading :)

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Not a tonyteach member? click here, or below, to order & download
an HD version of this tutorial, ONLY $1!

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No More Animating in Flash!

Okay, for those of you who haven’t heard, I’ve stopped using Flash for animation. Before I explain why, allow me to be clear—I haven’t stopped using Flash for other projects (web design, motion comics, etc.), I just no longer animate with it.

For animation, I switched over to a product from Toon Boom called Animate – right out of the box, Animate does things for my animation work flow that Flash only can do with plug-ins, and, in some cases not well, or not at all.

Though I’m sure there are other advantages for animators to switch from Flash to Toon Boom, for me and my workflow, there are three reasons worth mentioning – character rigging, a true 3D camera, and automated lip sync.

Character Rigging
Flash CS4 did add the Bone tool, however, Animate’s IK system, IMHO. is a much better solution. Cartoon Smart did an awesome comparison of the two here.

Camera
Flash, to date, has no camera of its own unless you know how to “fake” one or program one using Actionscript. Though I can’t talk about Flash’s lack of camera without mentioning V-Cam. V-Cam is a free movie clip that creates a pseudo-camera for Flash. However, when compared to Animate’s True Space camera, V-Cam lacks Z-depth and the ability to create multiplane scenes.

All of this can be faked in Flash (trust me, I’ve done a few), but having the ability to create camera moves in minutes by simply moving the camera instead of moving your object, scene or symbol is much less tedious, and far more efficient.

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