There are several ways to create animated rain, and I've used a lot over the years, but this is the first time I decided to mix several techniques into one effect.
This is part 4 in our 5-part Camera Movement tutorial. In this lesson we'll add some movement to the clouds, as well as set some ease-ins, and ease-outs to our camera moves.
Camera Movement in Toon Boom Animate pt. 3. This is part 3 in a 5 part series of using the camera in Animate. In part 3 we’ll add a simple bird (still in rough sketch, of course). Using drawing substitutions, we’ll animate the bird flying. The animation of the bird is based on the “Real Movement: Birds” section from one of my favorite animation books “Tezuka School of Animation: vol. 2 Animals in Motion”
Camera Movement in Toon Boom Animate, pt. 1. This is part 1 in a 5 part series of using the camera in Animate. This series is to show how simple it is to set up a beautiful multiplane shot using the True Space camera. In part 1 we cover rough sketches, setting up layers in Z-space, adding a camera, and animating the camera.
Basic Straight Ahead Animation in Toon Boom Animate. Hey Campers, I just did a quick tutorial on how I introduce animation to beginners, simple dots moving via straight on, or straight-ahead animation. I have a couple of shameless plugs at the beginning, but the bulk is the tutorial which was made with Toon Boom Animate. Enjoy […]
Using Stop Motion Keyframes in Toon Boom Animate. A buddy of mine commented on my work and said I tween a HELL of a lot… Guilty as charged, but Toon Boom handles tweening SO well!!! Anyway, here is a tutorial showing a simple arm, throwing a ball using stop motion keyframes, and drawing substitutions.